![]() In the long run, you will be out performed by new characters that level above you. to catch up and keep up effectively requires a massive amount of $ expenditureġ) Camping is a viable game option, on the only proviso that you intend to completely stop at a predesignated level of your choice, cash a lot, not screw up and accept any XP from anywhere, and basically rule the roost at a level that is not 80.the ever increasing pressure in game to level through event XP and enforced bonus's.the game is not recognisable in comparison to the game start point I started with, My choices in the early game days were viable, as time has progressed, those choices have become more difficult to apply in game,.I have now been level 80, for the best part of 3 months or so,. ![]() The speed at which a new character can hit level 80 right now, is an insanely short time frame. The game right now, is very generous in their hand out of XP, which in my opinion, is not always in a developing characters best interest. There is no way to effectively slow level, short of actually stopping, which is not what this thread was about in the first place. The recent changes in the game have made the theory of slow levelling near enough impossible. This thread was intended to help people realise that they can slow down for a few months, a year and fix up their character to a competitive basis, before moving on up to the next bracket. It was never my intention to promote permanently camping at any one particular level. This thread, from my point of view has always been focused on slow levelling and not camping. You could go crit, but most think EWD is better. Enhanced Determination (Get this in early if you’re lucky) You can go a multitude of ways, like EWD, CRIT, or DMG build. The astrals I recommend for each class are below Mage The astrals you use differ for each class. Everyone online will receive a system message congratulating you. These astrals are the rarest and the strongest. 5,000 HPġ0% chance to gain 400 HP/level when attacking Regain HP equivalent to 10%/level of damage dealt, 10% trigger rate, max. Increases chance of dodging damage by 2%/levelĬhance of receiving crit damage reduced by 5%/level Nameĭisables crit damage when attacking, but damage is increased by 5%/levelġ0% chance to reflect 10%/level of damage received If you get one of these, everyone in the server will get a system message to everyone online. These are sellable for 10800 gold, or used for 70 EXP. Regain HP equivalent to 5%/level of damage dealt, 10% trigger rateġ0% chance to gain 200 HP/level when attacking Increases chance of dodging damage by 1%/levelĬhance of receiving critical reduced by 3%/level Nameġ0% chance to reflect 5%/level of damage received These are sellable for 8400 gold or used for 50 EXP. Nameġ0% chance to gain 100 HP/level when attacking These are sellable for 6000 gold or used for 30 EXP. These are sellable for 3600 gold and can be used for 10 EXP for another astral. This is a astral that has no use it’s sellable for 1000 gold Green Astrals There are a variety of astrals, each with its own function. ![]() You then collect that astral and feed it to the one you want to level up. However, another way, and a better way, is to use every single astral you find and synthesize it into one astral. One way is to keep using your star points to buy Energine, which gives 500 EXP. ![]() After you receive your wanted astral, you need to level it up. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |